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# Brice Laville Saint Martin
- URL: https://www.weanimate.dk/finland-brice-laville-saint-martin1/
- Published: 2024-04-12T07:46:01.000Z
- Updated: 2026-09-01T07:33:08.000Z
- Author: WeAnimate
- Tags: Profiles, Games, Studios, Finland, International

## Although you may not know the name of Brice Laville Saint Martin, you may have come across his work. As a character designer for the Finnish game company Supercell, he works creating characters for the immensely popular mobile game *Clash Royale*.

**“Sometimes, you’re thinking about the millions and millions of players,” he says on a Skype connection from California, where he is currently working on marketing. “But in terms of everyday work, you’re just trying to do the best you can.”**

While studying at the Bellecour Ecole d'Arts in Lyon, Laville Saint Martin was hired as a freelance character designer for video games, a position he held for a few years before traveling to Anaheim, California. “That was the goal at the time, you know? I had an opportunity to meet some of my heroes, and they led me to more freelance jobs.

![](https://storage.ghost.io/c/41/6d/416d3aee-e3c1-4f85-8e93-3926e97cd887/content/images/2026/08/RamRider.jpg)

Even so, that initial trip would end in disappointment. “Riot Games were interested in me, and that led to a very important moment to me. Because I failed that interview so badly, and it took me a year to understand why.”

Despite his previous experience in video games, Laville Saint Martin’s focus was still more on form than function. “I wasn’t there to talk about the characters. I was there to talk about the gameplay,” he says, choosing his next words carefully. “The character is there to serve a function. If you’re designing characters for feature films or TV series, what’s important is the story. And in video games, everything comes from the gameplay. “

One point he is eager to get across is that as a character designer, he is just that – a designer. Not an artist. “To me, art is something beautiful that has no function. If you put a painting up on your wall, it serves no function except to be beautiful. But when you are designing a character, they have a direct purpose, to serve either the gameplay or the story. We are there to make beautiful characters that fit into a mechanism. I am definitely not an artist.”

![IMG_5186](https://storage.ghost.io/c/41/6d/416d3aee-e3c1-4f85-8e93-3926e97cd887/content/images/2026/08/IMG_5186.jpg)

After California, Laville Saint Martin spent five months working on animated TV series in Dublin. “The cool thing was that I got to work with Stefano Dubay. He did characters for *Wreck-It Ralph*, *Frozen*, and *Big Hero 6*, and I worked very closely with him every day. I learned a lot. He is one of my mentors, and when he left to take a job in London, I left as well.”

This turned into a watershed moment for the character designer, who had until then always been working for other people. “I called a friend and told him: ‘We should do our own stuff.’ A month later, we were in Madrid, starting a company. And then Supercell called me.”

![](https://storage.ghost.io/c/41/6d/416d3aee-e3c1-4f85-8e93-3926e97cd887/content/images/2026/09/brice-laville-saint-martin-captain-america-render-retopo-award-v2.jpg)

![](https://storage.ghost.io/c/41/6d/416d3aee-e3c1-4f85-8e93-3926e97cd887/content/images/2026/09/brice-laville-saint-martin-viking-01-award-resize.jpg)

![](https://storage.ghost.io/c/41/6d/416d3aee-e3c1-4f85-8e93-3926e97cd887/content/images/2026/09/Goblin_Giant_01.png)

![](https://storage.ghost.io/c/41/6d/416d3aee-e3c1-4f85-8e93-3926e97cd887/content/images/2026/09/ram_rider_card_image_06.png)

![](https://storage.ghost.io/c/41/6d/416d3aee-e3c1-4f85-8e93-3926e97cd887/content/images/2026/09/ramRider_render_001-1.png)

![](https://storage.ghost.io/c/41/6d/416d3aee-e3c1-4f85-8e93-3926e97cd887/content/images/2026/09/rascals_01_0001_1024.png)

![](https://storage.ghost.io/c/41/6d/416d3aee-e3c1-4f85-8e93-3926e97cd887/content/images/2026/09/Render_Anja_Print.png)

![](https://storage.ghost.io/c/41/6d/416d3aee-e3c1-4f85-8e93-3926e97cd887/content/images/2026/09/XQDU1688.png)

Various artworks by Brice Laville Saint Martin. © Courtesy of the rights holders

Although he had dreamed about striking out on his own, the Finnish company intrigued Brice, who found that it offered both a lot of responsibility and room to grow. “You don’t do just one thing at Supercell. The game teams are not that big, and there’s no-one else doing the same work.” In the end, that’s what clinched it for the well-traveled Frenchman. “I like to be challenged because that means I can evolve and improve. And working at Supercell… it’s amazing.”

Brice Laville Saint Martin  
Nationality: ****French**  
Profession: ****Character designer**  
Education: ****Bellecour Ecole**

[Brice Laville on ArtStation](https://bricelavillesaintmartin.artstation.com/?ref=weanimate.dk)

Text: ****Niels Jakob Kyhl Jørgensen**

wam#0035